Using the excellent Twine (http://twinery.org/), busted up this very short piece of interactive fiction over the last couple of nights.
.. And Construct2, Stencil and maybe Unity.
It’s been a while.
But now the creative juices for making something “not work” are returning.
As is very obvious, Ballikin development has stopped. For the forseeable future. Bit sad. But there it is.
Am keen to see what Twine (http://twinery.org/) can do. Story telling and game development. Without worrying about graphics! Huzzah.
Am thinking about Bows and Arrows. Skills (like Dual Wield and Multishot). Resistances and Damage (Cold, Fire, Poison). Other projectile attacks (ie Spells, or Boulders from a Jotun!). What think thee?
Tonight working on Mob Ages (Young, Adult and Elder). To begin with, won’t be a huge thing, mostly just affect max health, experience given and item drops.
First screen is the default (original) size.
Second screen is at max on my monitor (1920x1080).
Alpha Build 48 of Ballikin is just about ready.
The more I do, the more I want to do.