Stu Andrews

Mostly Ballikin Development

Ballikin, What’s Next?

Am thinking about Bows and Arrows. Skills (like Dual Wield and Multishot). Resistances and Damage (Cold, Fire, Poison). Other projectile attacks (ie Spells, or Boulders from a Jotun!). What think thee?

Alpha 49 Build Notes

Character Window
* (Update) “Bad Snails” added to the Harmed and Killed totals on the screen.
* (Fix) Trying to “Equip” (double-click on) Bricks or other equippable blocks wasn’t working.

Player Select
* (Change) Health and Level values moved into the…

View Post

Tonight working on Mob Ages (Young, Adult and Elder). To begin with, won’t be a huge thing, mostly just affect max health, experience given and item drops.

Alpha 48 Build Notes

Game Start
* (Change) On loading a Player/World, all “keyboard shortcut” tips are shown.
* (Change) Create buttons on Player and World windows are default, so you can click the enter key when typing in the name and it will auto-click the create button.
*…

View Post

First screen is the default (original) size. 

Second screen is at max on my monitor (1920x1080).

Alpha Build 48 of Ballikin is just about ready. 

The more I do, the more I want to do.

Got it. Copper Helmet image resources weren’t being cached correctly.

Found a strange bug, the game gpfs when you try and equip a Copper Helmet. Have tracked down the line of code, but have no idea why it’s happening. Line works in other cases. Must be to do with the reference variable (pointer to the Armor Class item).